We went back to town and rested. We picked up 2 Healing Potions.
Rolled 1 on my Init.
Got a total of 12 for climbing down the bloody pit, which I fell for 14 damage and now prone. Almost bloodied.
Round 1
Stand up.
Used Split The Tree and hit the Deathlock Whight for 14 damage.
-Deathlock Whight - Undead, Hor Visage (fear, push), Reanamate
Round 2
Use Twin Strike on the Deathlock Whight for 1 hit for 5 damage.
Round 3
Miss with Twin Strike on the Deathlock Whight.
Round 4
Used Thundertusk Boar Strike on Under Priest for one hit for 13 damage and move back 1.
Round 5
Miss with Twin Strike on the Under Priest.
Round 6
Used Twin Strike on the Under Priest and killed him.
Round 7
Missed with Two-Fanged Strike on Coleria.
Round 8
Used Twin Strike on the Coleria for 2 damage.
Round 9
Move and Second Wind.
Round 10
Used Twin Strike on the Coleria for one hit for 13 damage.
Round 11
Used Twin Strike on the Coleria for one hit for 16 damage.
Round 12
Used Twin Strike on the Coleria for one hit for 11 damage.
Round 13
Thava kills Coleria.
+2 Magic Dagger
981 gp found
2000 xp
1350 xp
200 xp
710 xp each
total 4478 xp
250 gp
Friday, May 29, 2009
Friday, May 22, 2009
D&D: Game 16
We are rested in full.
Thava uses her light rod.
We are at the door. Winward hears some evil chanting. We find no traps. We wrap the light rod to darken the area. We light from under the door.
Roll Init of 18
Round 1
Used Twin Strike for one hit for 4 damage.
-Human Berzerker: Battle Furry when bloodied
Round 2
Moved to attack the evil priest and missed with the Careful Attack.
Round 3
Attack the evil priest and missed with the Careful Attack.
Round 4
Moved up and missed two attack with Twin Strike.
-Under Priest: ?
Round 5
Moved up and missed with two good roll with Twin Strike.
-Vamire Spawn: Undead
Round 6
Attacked the Under Priest with Thundertusk Boar Strike for 1 hit, 11 damage and is pushed down the pit, not to be seen this encounter.
-Dark Creeper: Killing Dark, Combat Adv, Dark Step
Round 7
Moved up and attack for 1 hit with Twin Strike for 7 damage, killing the Dark Creeper setting off the Killing Dark power and blinds Thava.
Boggins used daily power and we gets +2 to AC.
Round 8
Moved up and attack for a Crit hit with Twin Strike for 22 damage, killing the Vamire Spawn.
Battle Ends
775 xp
155 each character
3768 of 3750 xp needed for 4th Level.
We are 4th level!
We look into the pit. See a bloody pooled in the pit.
Thava uses her light rod.
We are at the door. Winward hears some evil chanting. We find no traps. We wrap the light rod to darken the area. We light from under the door.
Roll Init of 18
Round 1
Used Twin Strike for one hit for 4 damage.
-Human Berzerker: Battle Furry when bloodied
Round 2
Moved to attack the evil priest and missed with the Careful Attack.
Round 3
Attack the evil priest and missed with the Careful Attack.
Round 4
Moved up and missed two attack with Twin Strike.
-Under Priest: ?
Round 5
Moved up and missed with two good roll with Twin Strike.
-Vamire Spawn: Undead
Round 6
Attacked the Under Priest with Thundertusk Boar Strike for 1 hit, 11 damage and is pushed down the pit, not to be seen this encounter.
-Dark Creeper: Killing Dark, Combat Adv, Dark Step
Round 7
Moved up and attack for 1 hit with Twin Strike for 7 damage, killing the Dark Creeper setting off the Killing Dark power and blinds Thava.
Boggins used daily power and we gets +2 to AC.
Round 8
Moved up and attack for a Crit hit with Twin Strike for 22 damage, killing the Vamire Spawn.
Battle Ends
775 xp
155 each character
3768 of 3750 xp needed for 4th Level.
We are 4th level!
We look into the pit. See a bloody pooled in the pit.
Sunday, May 3, 2009
D&D: Game 15.5
Still in the battle from last week . . .

Round 1
Used Thundertusk Boar Strike for 1 hit for 7 damage.
Per Boggins, get +2 to AC till the end of the encounter.
Round 2
Used Split the Tree for a hit on both the Cube and a Corruption Coupe for 16 damage (HQ) on the Cube and 11 damage on the Corruption Coupe.
Round 3
Used Two-Fanged Strike for 2 hits for a total of 30 damage on the Cube.
The Cube and the Corruption Coupes are dead.
750 xp
175 xp each
3613 xp of 3750 xp
Chest
Gold Medallion (250 gp)
Platinum Bracelet (200 gp)
Save Wing Amulet +1 (680 gp) - going to Nyctrian
Drystan on Gold Medallion
Ceinwein on Platinum Bracelet
Round 1
Used Thundertusk Boar Strike for 1 hit for 7 damage.
Per Boggins, get +2 to AC till the end of the encounter.
Round 2
Used Split the Tree for a hit on both the Cube and a Corruption Coupe for 16 damage (HQ) on the Cube and 11 damage on the Corruption Coupe.
Round 3
Used Two-Fanged Strike for 2 hits for a total of 30 damage on the Cube.
The Cube and the Corruption Coupes are dead.
750 xp
175 xp each
3613 xp of 3750 xp
Chest
Gold Medallion (250 gp)
Platinum Bracelet (200 gp)
Save Wing Amulet +1 (680 gp) - going to Nyctrian
Drystan on Gold Medallion
Ceinwein on Platinum Bracelet
Friday, April 24, 2009
D&D: Game 15
We start up in the room with the statues.
Round 1
Move. Used Twin Shot and hit both times for 23 damage.
Round 2
Move. Used Twin Shot and hit once for 4 damage.
Both statues are destroyed.
650 xp
130 xp each
3232 xp of 3750 xp
Bag of Holding
176gp
We hear some shuffling behind the door.
Rolled Init of 15
Round 1
Side step and use Twin Shot for a hit and kill on a minion.
Round 2
Clay Scout, small, L2 lucker, Dark vision, Power: redirect, limited invisible
Used Twin Shot and miss both shots.
Round 3
Ghoul, Med Shadow Undead, bite, claws
Used Thundertusk Boar Strike and hit once for 6 damage and moved the Ghoul 1 square back.
Round 4
Used Twin Strike for one hit for 12 damage (with Hunter's Quarry)
Round 5
Used Careful Attack for a hit for 8 damage killing it.
1030 xp
206 xp each
3438 xp of 3750 xp
We hear some happy chant when we listen to the door.
We go back to the prev room and listen to the door. We hear nothing.
We open the doors to a long hallway. We spot no traps. We move up, search for traps and find none. We go around the corner, search and find no traps.
We see a board on the door with the word "Closed" on it. We open the door and find a clean floor as compared to the rest of the area.
We come to 4 coffin container. We try to open them and fail. We open the door and we hear 2 loud bangs. Two undead come out of the coffins and a slime shows up.
Rolled 14 Init
1x Gelatinous Cube
2x Corruption Coupes
We fight some and end the came for the night.
Round 1
Move. Used Twin Shot and hit both times for 23 damage.
Round 2
Move. Used Twin Shot and hit once for 4 damage.
Both statues are destroyed.
650 xp
130 xp each
3232 xp of 3750 xp
Bag of Holding
176gp
We hear some shuffling behind the door.
Rolled Init of 15
Round 1
Side step and use Twin Shot for a hit and kill on a minion.
Round 2
Clay Scout, small, L2 lucker, Dark vision, Power: redirect, limited invisible
Used Twin Shot and miss both shots.
Round 3
Ghoul, Med Shadow Undead, bite, claws
Used Thundertusk Boar Strike and hit once for 6 damage and moved the Ghoul 1 square back.
Round 4
Used Twin Strike for one hit for 12 damage (with Hunter's Quarry)
Round 5
Used Careful Attack for a hit for 8 damage killing it.
1030 xp
206 xp each
3438 xp of 3750 xp
We hear some happy chant when we listen to the door.
We go back to the prev room and listen to the door. We hear nothing.
We open the doors to a long hallway. We spot no traps. We move up, search for traps and find none. We go around the corner, search and find no traps.
We see a board on the door with the word "Closed" on it. We open the door and find a clean floor as compared to the rest of the area.
We come to 4 coffin container. We try to open them and fail. We open the door and we hear 2 loud bangs. Two undead come out of the coffins and a slime shows up.
Rolled 14 Init
1x Gelatinous Cube
2x Corruption Coupes
We fight some and end the came for the night.
Friday, April 17, 2009
D&D: Game 14
We find a trap. We try to disarm. We fail, some bars come down and a alarm sounds.
Thava is able to break the bars with help.
With Boggins move to the other side of the room, we start a battle.
Init: 13
We are surprised.
Bloodreavers?
Round 1
Used Twin Shot and hit one, killing it.
Round 2
Used Twin Shot, hit once (used Elvin Accuracy and failed reroll) for 11 damage.
Round 3
Used Twin-Fanged Strike for one hit for 11 damage.
Round 4
Used Twin Shot for one hit for 12 damage.
Round 5
Missed on the Twin Shot.
280 gp
+1 Vicious Short Sword
4 bottles of fine wine
805 xp
161 each
3102 xp of 3750 xp
+1 Action Point
We use Nyctrian's sunrod.
Per: 28, we see no traps
Per: 18, hear nothing
Per: 28, the dust looks disturbed
Per: 25, see more disturbed around the cherubs
Init: 6
Boom. Thava gets traped behind a force wall with water pouring out of the cherubs.
Round 1
Used Twin Shot for one hit for 12 damage on the NE cherub.
Round 2
Used Twin Shot for one natural 20 hit for 20 damage on the NE cherub.
Round 3
Used Twin Shot for one hit for 11 damage on the NE cherub.
Round 4
Used Twin Shot for one hit for 10 damage on the NE cherub.
Round 5
Used Twin Shot for two hits for 23 damage on the NE cherub.
Round 6
Used Twin Shot for one hit for 17 damage on the SW cherub.
It got to a safe spot and end for the night.
Thava is able to break the bars with help.
With Boggins move to the other side of the room, we start a battle.
Init: 13
We are surprised.
Bloodreavers?
Round 1
Used Twin Shot and hit one, killing it.
Round 2
Used Twin Shot, hit once (used Elvin Accuracy and failed reroll) for 11 damage.
Round 3
Used Twin-Fanged Strike for one hit for 11 damage.
Round 4
Used Twin Shot for one hit for 12 damage.
Round 5
Missed on the Twin Shot.
280 gp
+1 Vicious Short Sword
4 bottles of fine wine
805 xp
161 each
3102 xp of 3750 xp
+1 Action Point
We use Nyctrian's sunrod.
Per: 28, we see no traps
Per: 18, hear nothing
Per: 28, the dust looks disturbed
Per: 25, see more disturbed around the cherubs
Init: 6
Boom. Thava gets traped behind a force wall with water pouring out of the cherubs.
Round 1
Used Twin Shot for one hit for 12 damage on the NE cherub.
Round 2
Used Twin Shot for one natural 20 hit for 20 damage on the NE cherub.
Round 3
Used Twin Shot for one hit for 11 damage on the NE cherub.
Round 4
Used Twin Shot for one hit for 10 damage on the NE cherub.
Round 5
Used Twin Shot for two hits for 23 damage on the NE cherub.
Round 6
Used Twin Shot for one hit for 17 damage on the SW cherub.
It got to a safe spot and end for the night.
Friday, April 3, 2009
D&D: Game 13
We head down the stares.
We are challened for the prase. We give "And life fails in the dark".
We screw it up and battle it out.
Rolled 21 for Init.
Round 1
Use the Thundertusk Boar Strike for 1 hit for 10 damage, pushing back 1 square, but saved himself from falling, going prone.
Round 2
Did Hunter's Quarry on the guy on the left. Will attack with Twin Strike for 1 hit for 11 damage.
Did Hunter's Quarry on the guy on the right. Will attack with Twin Strike for 1 hit for 8 damage.
Will attack with Twin Strike for 1 hit for 11 damage.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 8 damage.
Round 6
Will attack twice (action point) with Twin Strike for a miss on both attacks.
Round 7
Did Hunter's Quarry on the spider. Will attack with Twin Strike for 1 hit for 8 damage.
We do the 5 min rest.
965 xp
193 xp each
Total so far: 2783 xp of 3750 xp to get to 4th Level
10 gp
27 sp
Rolled a Init of 8
Round 1
Moved and used a Carefull Attack and missed.
Round 2
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for 2 hit for 20 damage.
Took 13 damage and was knocked prone.
Round 3
Got up and attacked with Thundertusk Boar Strike for 1 hit for 4 damage and moved the prest back 1 square.
Round 4
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for Natural 20 hit for max damage of 21.
Took 5 damage, in which Winward used Yeald Ground to shift 3 squares towards the others.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 7 damage.
Round 6
Will miss the attack with Twin Strike.
Round 7
Will attack with Twin Strike for 1 hit for 9 damage.
790 xp
158 xp per character
Total so far: 2941 xp of 3750 xp to get to 4th Level
20 gp
34 sp
We are challened for the prase. We give "And life fails in the dark".
We screw it up and battle it out.
Rolled 21 for Init.
Round 1
Use the Thundertusk Boar Strike for 1 hit for 10 damage, pushing back 1 square, but saved himself from falling, going prone.
Round 2
Did Hunter's Quarry on the guy on the left. Will attack with Twin Strike for 1 hit for 11 damage.
- Hobgoblen Soldure, Med Nat Human Goblin, +3 Per, 6 ft tall
Did Hunter's Quarry on the guy on the right. Will attack with Twin Strike for 1 hit for 8 damage.
- Death Jump Spider
Will attack with Twin Strike for 1 hit for 11 damage.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 8 damage.
Round 6
Will attack twice (action point) with Twin Strike for a miss on both attacks.
Round 7
Did Hunter's Quarry on the spider. Will attack with Twin Strike for 1 hit for 8 damage.
We do the 5 min rest.
965 xp
193 xp each
Total so far: 2783 xp of 3750 xp to get to 4th Level
10 gp
27 sp
Rolled a Init of 8
Round 1
Moved and used a Carefull Attack and missed.
Round 2
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for 2 hit for 20 damage.
Took 13 damage and was knocked prone.
Round 3
Got up and attacked with Thundertusk Boar Strike for 1 hit for 4 damage and moved the prest back 1 square.
Round 4
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for Natural 20 hit for max damage of 21.
Took 5 damage, in which Winward used Yeald Ground to shift 3 squares towards the others.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 7 damage.
- Hobgoblin Spellcaster
Round 6
Will miss the attack with Twin Strike.
Round 7
Will attack with Twin Strike for 1 hit for 9 damage.
790 xp
158 xp per character
Total so far: 2941 xp of 3750 xp to get to 4th Level
20 gp
34 sp
Friday, March 27, 2009
D&D: Game 12
Character(s) I am playing today: Winward
We head back to town. The gates are locked. People on the gate say the dead have risen from the town cemetery. We say we will help. We get into town to rest.
We goto and talked to Valtron. Showed him Sir Keegan's sword.
Graveyard is somewhere around 300 years old.
We go to the town's graveyard.
Roll Init of 7

Round 1
Winward will attack one of the Gravehound Zombie for 2 hits for 16 damage.
Winward used Thundertusk Bore Strike for one hit on a Gravehound Zombie for 13 damage and pushed back 1 square. Will move to some cover.

Round 3
Winward used Twin Strike and hit once and killed a skeleton. Stayed on covered.
Round 4
Moved foward. Winward used Twin Strike and hit twice and killed both skeleton.
Battle ends.
Thava tries to Intimidate Ninaran. Tries again and makes it. Says she serves Kalarel. Ask if there is a easy way to get to Kalarel. A way that requires a password is "And life fails in the dark". The place to use is below the place where the Terror Runes are (2nd floor).
Has a Long Sword and Long Bow
39 gp + 50gp = 89gp
Found on Ninaran, velum (note)
785xp for the battle
157 xp for each caracter
Total so far: 2440 xp of 3750 xp to get to 4th Level
We head back to the keep, to the "Stay Out" door. Hear dripping behind the door. We open.
Roll per of 29. See ripples in the water.
Roll init of 21
Roll 23 for nature vs creature
Winward attacked with Two-Fanged Strike and missed.

Round 2
Winward used Thundertusk Bore Strike for one hit on the Blue Slime for 7 damage and pushed back 1 square.
Round 3
Missed to Careful Attack
Round 4
Missed to Careful Attack
Round 5
Missed to Careful Attack
Round 6
With the Twin Strike attack, hit twice for 18 damage.
Round 7
With the Twin Strike attack, hit once for 14 damage.
Others killed it.
Battle over
750 xp for the battle
150 xp for each caracter
Total so far: 2590 xp of 3750 xp to get to 4th Level
157 sp
33 gp
Potion of Healing (give to Thava)
Shield of Protection (LG Shield) 680 gp (pg 245 of PH)
Messages (Wooden tube) x3
We head back to town. The gates are locked. People on the gate say the dead have risen from the town cemetery. We say we will help. We get into town to rest.
We goto and talked to Valtron. Showed him Sir Keegan's sword.
Graveyard is somewhere around 300 years old.
We go to the town's graveyard.
Roll Init of 7
- Gravehound Zombie, Med, Nat, Adamant, Undead
Round 1
Winward will attack one of the Gravehound Zombie for 2 hits for 16 damage.
- Decrepit Skeleton, Med, Nat, Adamant, Undead
Winward used Thundertusk Bore Strike for one hit on a Gravehound Zombie for 13 damage and pushed back 1 square. Will move to some cover.
- Ninaran: Archer Ability, Elvin Accuracy, Wild Step
Round 3
Winward used Twin Strike and hit once and killed a skeleton. Stayed on covered.
Round 4
Moved foward. Winward used Twin Strike and hit twice and killed both skeleton.
Battle ends.
Thava tries to Intimidate Ninaran. Tries again and makes it. Says she serves Kalarel. Ask if there is a easy way to get to Kalarel. A way that requires a password is "And life fails in the dark". The place to use is below the place where the Terror Runes are (2nd floor).
Has a Long Sword and Long Bow
39 gp + 50gp = 89gp
Found on Ninaran, velum (note)
- Password for the second floor: "From the ground, some magic is found".
- Due to bluff roll, found that this password is wrong.
785xp for the battle
157 xp for each caracter
Total so far: 2440 xp of 3750 xp to get to 4th Level
We head back to the keep, to the "Stay Out" door. Hear dripping behind the door. We open.
Roll per of 29. See ripples in the water.
Roll init of 21
Roll 23 for nature vs creature
- Blue Slime, Large Nature Beast (Ooze), Powers: Bloody Eruptions: killed it gets a attack
Immune: Charm, Fear / Res: Acid
Winward attacked with Two-Fanged Strike and missed.
Round 2
Winward used Thundertusk Bore Strike for one hit on the Blue Slime for 7 damage and pushed back 1 square.
Round 3
Missed to Careful Attack
Round 4
Missed to Careful Attack
Round 5
Missed to Careful Attack
Round 6
With the Twin Strike attack, hit twice for 18 damage.
Round 7
With the Twin Strike attack, hit once for 14 damage.
Others killed it.
Battle over
750 xp for the battle
150 xp for each caracter
Total so far: 2590 xp of 3750 xp to get to 4th Level
157 sp
33 gp
Potion of Healing (give to Thava)
Shield of Protection (LG Shield) 680 gp (pg 245 of PH)
Messages (Wooden tube) x3
Friday, March 20, 2009
D&D: Game 11
Character(s) I am playing today: Winward
We find a secret door. The room is 2 x 3.
We find a secret door. The room is 2 x 3.
Roll a 16 on Perception. I hear mones from the East.
Rolled a Init of 23.
Round 1
Winward is grabed by something. Used 2 move actions to escape the grab and shift 1 space to the south.
Winward see Boggins walk thru the wall in front of him.
Round 2
Fired blind strait ahead with a hit for 9 damage.
Round 3
Winward fired 2 arrows and hit with both for a zombie kill.
Round 4
Winward fires 2 arrows and hit twice, one a natural 20, killing the zombie.
500 xp
100 xp each
2158 total xp
Arromary, racks north and south
We find a talking plack that gives a riddle that the answer was honor. With the answer. the rusty armor turns into: +1 Blackiron Scale Armor (840gp), Resist 5 (fire, mecrotic)
We do a 5 min rest.
We head off to the other side of the map. We see a long room with 10 stone sarcophagus.
The language is draconic and the word of "Bahamut" it along with others.
Boggins says he wants to open one. We say NO.
We start down the room.
Rolled a Init of 23 (again).
- Skeleton Warriors: Med Nat Undead; Res: Nac 10, Vol:Rad 5; Speed of the Dead, Chainmail, Sheild, Sword
- Decrepit Skeleton: long sword, short bow, 10 arrows (easy kill)
Round 1
Winward fires 2 arrows and hit once for 9 damage killing it. Is hit and uses Yield Ground to move to a safe spot.
Round 2
Winward will use "Split the Tree" for a hit on 2 Skeleton Warrior for 14 and 17 damage. Use a action point to attact and miss.
Round 3
Winward will use "Twin-Fanged Strike" for a hit on one of the Skeleton Warrior for 6 damage, killing it.
- We find 5 small dragon statues (plat/silver) - 60 go each
125 xp each
2283 total xp --> we make the XP to move up to Level 3
We talk to Sir Keegan. He gives us his sword.
- Aecris (+1 Long Sword, +1d6 crit): Daily (free action) gain 1 healing surge when a undead is killed (1000 gp)
Wednesday, March 18, 2009
The totals so far.
Here are the total so far for our characters.
2058 XP of the needed 2250 XP for Level 3
Currently have 3 Potions of Healing. They are split up between Winward, Broum and Nyctrian.
5 gem (50 gp each)
1042 GP
421 SP
2058 XP of the needed 2250 XP for Level 3
Currently have 3 Potions of Healing. They are split up between Winward, Broum and Nyctrian.
5 gem (50 gp each)
1042 GP
421 SP
Friday, March 13, 2009
D&D: Game 10
Character(s) I am playing today: Winward
Braun's sunrod is used.
We goto the secret hallway and rest for 6 hours.
We go have a look at the stinky doors. Braum will light up a rock and throw it down the stare. Will go down.
Rolled Perception of 17.
Boggins uses his sunrod and hands it off to Braum.
Rolled a "1" + 3 for a total of 4 for my Init

Boggins see some thing off in the distance. They more towards the group. Thava can now see them.
Others took care of the Zombie Rotter and damaged the other.
Nature roll of 24 on the Zombie.
Rolled a natural 20, killing the Zombie.
All undead are dead.

We look down the hallway and spot a pattern (runes) in the middle of the hallway.
We explore around.
Braum trigger the Terror Rune. Winward, Nyctrian and Braun take 4 damage and runs towards the exit.
Hear moaning. We head back towards to the first rune we set off.
Some Zombies show up.
Round 1
Move and attack and kill the Zombie Rotter is killed.
Round 2
battle ends
880 XP / 176 XP each
2058 total XP
Boggins goes off exploring around. Finds stares going down.
Braun's sunrod is used.
We goto the secret hallway and rest for 6 hours.
We go have a look at the stinky doors. Braum will light up a rock and throw it down the stare. Will go down.
Rolled Perception of 17.
Boggins uses his sunrod and hands it off to Braum.
Rolled a "1" + 3 for a total of 4 for my Init
Boggins see some thing off in the distance. They more towards the group. Thava can now see them.
- x5 Zombie Rotter, Med Undead
- x2 Zombie, Med Undead, no powers
Others took care of the Zombie Rotter and damaged the other.
Nature roll of 24 on the Zombie.
Rolled a natural 20, killing the Zombie.
All undead are dead.
We look down the hallway and spot a pattern (runes) in the middle of the hallway.
- Terror Rune, necrotic
We explore around.
Braum trigger the Terror Rune. Winward, Nyctrian and Braun take 4 damage and runs towards the exit.
Hear moaning. We head back towards to the first rune we set off.
Some Zombies show up.
Round 1
Move and attack and kill the Zombie Rotter is killed.
Round 2
battle ends
880 XP / 176 XP each
2058 total XP
Boggins goes off exploring around. Finds stares going down.
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