We start up in the room with the statues.
Round 1
Move. Used Twin Shot and hit both times for 23 damage.
Round 2
Move. Used Twin Shot and hit once for 4 damage.
Both statues are destroyed.
650 xp
130 xp each
3232 xp of 3750 xp
Bag of Holding
176gp
We hear some shuffling behind the door.
Rolled Init of 15
Round 1
Side step and use Twin Shot for a hit and kill on a minion.
Round 2
Clay Scout, small, L2 lucker, Dark vision, Power: redirect, limited invisible
Used Twin Shot and miss both shots.
Round 3
Ghoul, Med Shadow Undead, bite, claws
Used Thundertusk Boar Strike and hit once for 6 damage and moved the Ghoul 1 square back.
Round 4
Used Twin Strike for one hit for 12 damage (with Hunter's Quarry)
Round 5
Used Careful Attack for a hit for 8 damage killing it.
1030 xp
206 xp each
3438 xp of 3750 xp
We hear some happy chant when we listen to the door.
We go back to the prev room and listen to the door. We hear nothing.
We open the doors to a long hallway. We spot no traps. We move up, search for traps and find none. We go around the corner, search and find no traps.
We see a board on the door with the word "Closed" on it. We open the door and find a clean floor as compared to the rest of the area.
We come to 4 coffin container. We try to open them and fail. We open the door and we hear 2 loud bangs. Two undead come out of the coffins and a slime shows up.
Rolled 14 Init
1x Gelatinous Cube
2x Corruption Coupes
We fight some and end the came for the night.
Friday, April 24, 2009
Friday, April 17, 2009
D&D: Game 14
We find a trap. We try to disarm. We fail, some bars come down and a alarm sounds.
Thava is able to break the bars with help.
With Boggins move to the other side of the room, we start a battle.
Init: 13
We are surprised.
Bloodreavers?
Round 1
Used Twin Shot and hit one, killing it.
Round 2
Used Twin Shot, hit once (used Elvin Accuracy and failed reroll) for 11 damage.
Round 3
Used Twin-Fanged Strike for one hit for 11 damage.
Round 4
Used Twin Shot for one hit for 12 damage.
Round 5
Missed on the Twin Shot.
280 gp
+1 Vicious Short Sword
4 bottles of fine wine
805 xp
161 each
3102 xp of 3750 xp
+1 Action Point
We use Nyctrian's sunrod.
Per: 28, we see no traps
Per: 18, hear nothing
Per: 28, the dust looks disturbed
Per: 25, see more disturbed around the cherubs
Init: 6
Boom. Thava gets traped behind a force wall with water pouring out of the cherubs.
Round 1
Used Twin Shot for one hit for 12 damage on the NE cherub.
Round 2
Used Twin Shot for one natural 20 hit for 20 damage on the NE cherub.
Round 3
Used Twin Shot for one hit for 11 damage on the NE cherub.
Round 4
Used Twin Shot for one hit for 10 damage on the NE cherub.
Round 5
Used Twin Shot for two hits for 23 damage on the NE cherub.
Round 6
Used Twin Shot for one hit for 17 damage on the SW cherub.
It got to a safe spot and end for the night.
Thava is able to break the bars with help.
With Boggins move to the other side of the room, we start a battle.
Init: 13
We are surprised.
Bloodreavers?
Round 1
Used Twin Shot and hit one, killing it.
Round 2
Used Twin Shot, hit once (used Elvin Accuracy and failed reroll) for 11 damage.
Round 3
Used Twin-Fanged Strike for one hit for 11 damage.
Round 4
Used Twin Shot for one hit for 12 damage.
Round 5
Missed on the Twin Shot.
280 gp
+1 Vicious Short Sword
4 bottles of fine wine
805 xp
161 each
3102 xp of 3750 xp
+1 Action Point
We use Nyctrian's sunrod.
Per: 28, we see no traps
Per: 18, hear nothing
Per: 28, the dust looks disturbed
Per: 25, see more disturbed around the cherubs
Init: 6
Boom. Thava gets traped behind a force wall with water pouring out of the cherubs.
Round 1
Used Twin Shot for one hit for 12 damage on the NE cherub.
Round 2
Used Twin Shot for one natural 20 hit for 20 damage on the NE cherub.
Round 3
Used Twin Shot for one hit for 11 damage on the NE cherub.
Round 4
Used Twin Shot for one hit for 10 damage on the NE cherub.
Round 5
Used Twin Shot for two hits for 23 damage on the NE cherub.
Round 6
Used Twin Shot for one hit for 17 damage on the SW cherub.
It got to a safe spot and end for the night.
Friday, April 3, 2009
D&D: Game 13
We head down the stares.
We are challened for the prase. We give "And life fails in the dark".
We screw it up and battle it out.
Rolled 21 for Init.
Round 1
Use the Thundertusk Boar Strike for 1 hit for 10 damage, pushing back 1 square, but saved himself from falling, going prone.
Round 2
Did Hunter's Quarry on the guy on the left. Will attack with Twin Strike for 1 hit for 11 damage.
Did Hunter's Quarry on the guy on the right. Will attack with Twin Strike for 1 hit for 8 damage.
Will attack with Twin Strike for 1 hit for 11 damage.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 8 damage.
Round 6
Will attack twice (action point) with Twin Strike for a miss on both attacks.
Round 7
Did Hunter's Quarry on the spider. Will attack with Twin Strike for 1 hit for 8 damage.
We do the 5 min rest.
965 xp
193 xp each
Total so far: 2783 xp of 3750 xp to get to 4th Level
10 gp
27 sp
Rolled a Init of 8
Round 1
Moved and used a Carefull Attack and missed.
Round 2
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for 2 hit for 20 damage.
Took 13 damage and was knocked prone.
Round 3
Got up and attacked with Thundertusk Boar Strike for 1 hit for 4 damage and moved the prest back 1 square.
Round 4
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for Natural 20 hit for max damage of 21.
Took 5 damage, in which Winward used Yeald Ground to shift 3 squares towards the others.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 7 damage.
Round 6
Will miss the attack with Twin Strike.
Round 7
Will attack with Twin Strike for 1 hit for 9 damage.
790 xp
158 xp per character
Total so far: 2941 xp of 3750 xp to get to 4th Level
20 gp
34 sp
We are challened for the prase. We give "And life fails in the dark".
We screw it up and battle it out.
Rolled 21 for Init.
Round 1
Use the Thundertusk Boar Strike for 1 hit for 10 damage, pushing back 1 square, but saved himself from falling, going prone.
Round 2
Did Hunter's Quarry on the guy on the left. Will attack with Twin Strike for 1 hit for 11 damage.
- Hobgoblen Soldure, Med Nat Human Goblin, +3 Per, 6 ft tall
Did Hunter's Quarry on the guy on the right. Will attack with Twin Strike for 1 hit for 8 damage.
- Death Jump Spider
Will attack with Twin Strike for 1 hit for 11 damage.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 8 damage.
Round 6
Will attack twice (action point) with Twin Strike for a miss on both attacks.
Round 7
Did Hunter's Quarry on the spider. Will attack with Twin Strike for 1 hit for 8 damage.
We do the 5 min rest.
965 xp
193 xp each
Total so far: 2783 xp of 3750 xp to get to 4th Level
10 gp
27 sp
Rolled a Init of 8
Round 1
Moved and used a Carefull Attack and missed.
Round 2
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for 2 hit for 20 damage.
Took 13 damage and was knocked prone.
Round 3
Got up and attacked with Thundertusk Boar Strike for 1 hit for 4 damage and moved the prest back 1 square.
Round 4
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for Natural 20 hit for max damage of 21.
Took 5 damage, in which Winward used Yeald Ground to shift 3 squares towards the others.
Round 5
Will attack with Two-Fanged Strike for 1 hit for 7 damage.
- Hobgoblin Spellcaster
Round 6
Will miss the attack with Twin Strike.
Round 7
Will attack with Twin Strike for 1 hit for 9 damage.
790 xp
158 xp per character
Total so far: 2941 xp of 3750 xp to get to 4th Level
20 gp
34 sp
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