Thursday, June 18, 2009

Flashback to games of old.

We are planing on play the old Warhammer RPG game tonight. Most of the character is down on paper.

At this time we have a Dwarf Noble, a Human Trader and a Human Soldier. We have one person that has not spoken up at this time.

Note from the GM (Luke):

Heath: dwarf noble from the lowland forest realm iin Sudenland. You made your money trading in Araby Spice and silk for the Dwarfen metal work and Jewelry. You have a preference for very ornate unique items. Being a noble you tend to keep yourself separate from your more “uncouth” bretheren..ie Trollslayers.

But you have a modified Scimitar from Prince Shal’ Shuuk he gave you for your generous trading terms. You have created a good relationship Chad because he was one of your middleman finding customers to buy your goods.

He also did not know that you secretly devalued your goods on his manifest lists so you would not pay him higher trading taxes. This way you kept more money. In fact you hid many accounting shortcuts from the Imperial Tax assessors and the Assessing Insurance Guild (which insured your goods), the the maids, the cooks, the grounds keepers (mainly Halflings).

Unfortunately, the Trading Guild agents found this discrepancy and alerted your family. They were very disgusted with you (for being caught and not being smart enough to bribe all of the Trading Guild GuildMasters). Your father banished you from the lands (Kazad-Kintor) and told the guards to arrest you or kill you on sight if you resist being arrested. Whether the edict was only a farce or truth you do not know. You left the family seeking refuge with Chad’s trader. You have decided that you would like to seek your fortune elsewhere.

After a few tries, the name for my Dwarf that I came up with is Rustfist Redforge. Its sounds better than the others that I noted. Less weak.

As for Chad character, he has a Human Trader and named him Julian Findgold.

Tuesday, June 9, 2009

The game moves on.

Our D&D game has ended.

We have started a Hero System game.

Using different bloging software.

Have a look here at my new game blog.

Friday, May 29, 2009

D&D: Game 17 (the last game)

We went back to town and rested. We picked up 2 Healing Potions.

Rolled 1 on my Init.

Got a total of 12 for climbing down the bloody pit, which I fell for 14 damage and now prone. Almost bloodied.

Round 1
Stand up.
Used Split The Tree and hit the Deathlock Whight for 14 damage.

-Deathlock Whight - Undead, Hor Visage (fear, push), Reanamate

Round 2
Use Twin Strike on the Deathlock Whight for 1 hit for 5 damage.

Round 3
Miss with Twin Strike on the Deathlock Whight.

Round 4
Used Thundertusk Boar Strike on Under Priest for one hit for 13 damage and move back 1.

Round 5
Miss with Twin Strike on the Under Priest.

Round 6
Used Twin Strike on the Under Priest and killed him.

Round 7
Missed with Two-Fanged Strike on Coleria.

Round 8
Used Twin Strike on the Coleria for 2 damage.

Round 9
Move and Second Wind.

Round 10
Used Twin Strike on the Coleria for one hit for 13 damage.

Round 11
Used Twin Strike on the Coleria for one hit for 16 damage.

Round 12
Used Twin Strike on the Coleria for one hit for 11 damage.

Round 13
Thava kills Coleria.

+2 Magic Dagger
981 gp found

2000 xp
1350 xp
200 xp

710 xp each

total 4478 xp

250 gp

Friday, May 22, 2009

D&D: Game 16

We are rested in full.

Thava uses her light rod.
We are at the door. Winward hears some evil chanting. We find no traps. We wrap the light rod to darken the area. We light from under the door.

Roll Init of 18

Round 1
Used Twin Strike for one hit for 4 damage.
-Human Berzerker: Battle Furry when bloodied

Round 2
Moved to attack the evil priest and missed with the Careful Attack.

Round 3
Attack the evil priest and missed with the Careful Attack.

Round 4
Moved up and missed two attack with Twin Strike.
-Under Priest: ?

Round 5
Moved up and missed with two good roll with Twin Strike.
-Vamire Spawn: Undead

Round 6
Attacked the Under Priest with Thundertusk Boar Strike for 1 hit, 11 damage and is pushed down the pit, not to be seen this encounter.
-Dark Creeper: Killing Dark, Combat Adv, Dark Step

Round 7
Moved up and attack for 1 hit with Twin Strike for 7 damage, killing the Dark Creeper setting off the Killing Dark power and blinds Thava.
Boggins used daily power and we gets +2 to AC.

Round 8
Moved up and attack for a Crit hit with Twin Strike for 22 damage, killing the Vamire Spawn.

Battle Ends

775 xp
155 each character
3768 of 3750 xp needed for 4th Level.

We are 4th level!

We look into the pit. See a bloody pooled in the pit.

Sunday, May 3, 2009

D&D: Game 15.5

Still in the battle from last week . . .

D&D Game 04-24-09

Round 1
Used Thundertusk Boar Strike for 1 hit for 7 damage.
Per Boggins, get +2 to AC till the end of the encounter.

Round 2
Used Split the Tree for a hit on both the Cube and a Corruption Coupe for 16 damage (HQ) on the Cube and 11 damage on the Corruption Coupe.

Round 3
Used Two-Fanged Strike for 2 hits for a total of 30 damage on the Cube.

The Cube and the Corruption Coupes are dead.

750 xp
175 xp each
3613 xp of 3750 xp

Chest
Gold Medallion (250 gp)
Platinum Bracelet (200 gp)
Save Wing Amulet +1 (680 gp) - going to Nyctrian

Drystan on Gold Medallion
Ceinwein on Platinum Bracelet

Friday, April 24, 2009

D&D: Game 15

We start up in the room with the statues.

Round 1
Move. Used Twin Shot and hit both times for 23 damage.

Round 2
Move. Used Twin Shot and hit once for 4 damage.

Both statues are destroyed.

650 xp
130 xp each
3232 xp of 3750 xp

Bag of Holding
176gp

We hear some shuffling behind the door.

Rolled Init of 15

Round 1
Side step and use Twin Shot for a hit and kill on a minion.

Round 2
Clay Scout, small, L2 lucker, Dark vision, Power: redirect, limited invisible
Used Twin Shot and miss both shots.

Round 3
Ghoul, Med Shadow Undead, bite, claws
Used Thundertusk Boar Strike and hit once for 6 damage and moved the Ghoul 1 square back.

Round 4
Used Twin Strike for one hit for 12 damage (with Hunter's Quarry)

Round 5
Used Careful Attack for a hit for 8 damage killing it.

1030 xp
206 xp each
3438 xp of 3750 xp

We hear some happy chant when we listen to the door.

We go back to the prev room and listen to the door. We hear nothing.

We open the doors to a long hallway. We spot no traps. We move up, search for traps and find none. We go around the corner, search and find no traps.

We see a board on the door with the word "Closed" on it. We open the door and find a clean floor as compared to the rest of the area.

We come to 4 coffin container. We try to open them and fail. We open the door and we hear 2 loud bangs. Two undead come out of the coffins and a slime shows up.

Rolled 14 Init

1x Gelatinous Cube
2x Corruption Coupes

We fight some and end the came for the night.

Friday, April 17, 2009

D&D: Game 14

We find a trap. We try to disarm. We fail, some bars come down and a alarm sounds.
Thava is able to break the bars with help.

With Boggins move to the other side of the room, we start a battle.

Init: 13

We are surprised.

Bloodreavers?

Round 1
Used Twin Shot and hit one, killing it.

Round 2
Used Twin Shot, hit once (used Elvin Accuracy and failed reroll) for 11 damage.

Round 3
Used Twin-Fanged Strike for one hit for 11 damage.

Round 4
Used Twin Shot for one hit for 12 damage.

Round 5
Missed on the Twin Shot.

280 gp
+1 Vicious Short Sword
4 bottles of fine wine

805 xp
161 each
3102 xp of 3750 xp

+1 Action Point

We use Nyctrian's sunrod.

Per: 28, we see no traps
Per: 18, hear nothing
Per: 28, the dust looks disturbed
Per: 25, see more disturbed around the cherubs

Init: 6
Boom. Thava gets traped behind a force wall with water pouring out of the cherubs.

Round 1
Used Twin Shot for one hit for 12 damage on the NE cherub.

Round 2
Used Twin Shot for one natural 20 hit for 20 damage on the NE cherub.

Round 3
Used Twin Shot for one hit for 11 damage on the NE cherub.

Round 4
Used Twin Shot for one hit for 10 damage on the NE cherub.

Round 5
Used Twin Shot for two hits for 23 damage on the NE cherub.

Round 6
Used Twin Shot for one hit for 17 damage on the SW cherub.

It got to a safe spot and end for the night.

Friday, April 3, 2009

D&D: Game 13

We head down the stares.

We are challened for the prase. We give "And life fails in the dark".

We screw it up and battle it out.

Rolled 21 for Init.

Round 1
Use the Thundertusk Boar Strike for 1 hit for 10 damage, pushing back 1 square, but saved himself from falling, going prone.

Round 2
Did Hunter's Quarry on the guy on the left. Will attack with Twin Strike for 1 hit for 11 damage.
  • Hobgoblen Soldure, Med Nat Human Goblin, +3 Per, 6 ft tall
Round 3
Did Hunter's Quarry on the guy on the right. Will attack with Twin Strike for 1 hit for 8 damage.
  • Death Jump Spider
Round 4
Will attack with Twin Strike for 1 hit for 11 damage.

Round 5
Will attack with Two-Fanged Strike for 1 hit for 8 damage.

Round 6
Will attack twice (action point) with Twin Strike for a miss on both attacks.

Round 7
Did Hunter's Quarry on the spider. Will attack with Twin Strike for 1 hit for 8 damage.

We do the 5 min rest.

965 xp
193 xp each
Total so far: 2783 xp of 3750 xp to get to 4th Level

10 gp
27 sp

Rolled a Init of 8

Round 1
Moved and used a Carefull Attack and missed.

Round 2
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for 2 hit for 20 damage.
Took 13 damage and was knocked prone.

Round 3
Got up and attacked with Thundertusk Boar Strike for 1 hit for 4 damage and moved the prest back 1 square.

Round 4
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for Natural 20 hit for max damage of 21.
Took 5 damage, in which Winward used Yeald Ground to shift 3 squares towards the others.

Round 5
Will attack with Two-Fanged Strike for 1 hit for 7 damage.
  • Hobgoblin Spellcaster
Took 8 damage.

Round 6
Will miss the attack with Twin Strike.

Round 7
Will attack with Twin Strike for 1 hit for 9 damage.

790 xp
158 xp per character
Total so far: 2941 xp of 3750 xp to get to 4th Level
20 gp
34 sp

Friday, March 27, 2009

D&D: Game 12

Character(s) I am playing today: Winward

We head back to town. The gates are locked. People on the gate say the dead have risen from the town cemetery. We say we will help. We get into town to rest.

We goto and talked to Valtron. Showed him Sir Keegan's sword.

Graveyard is somewhere around 300 years old.

We go to the town's graveyard.

Roll Init of 7
  • Gravehound Zombie, Med, Nat, Adamant, Undead
D&D Game 03-27-09

Round 1

Winward will attack one of the Gravehound Zombie for 2 hits for 16 damage.
  • Decrepit Skeleton, Med, Nat, Adamant, Undead
Round 2
Winward used Thundertusk Bore Strike for one hit on a Gravehound Zombie for 13 damage and pushed back 1 square. Will move to some cover.
  • Ninaran: Archer Ability, Elvin Accuracy, Wild Step
D&D Game 03-27-09

Round 3

Winward used Twin Strike and hit once and killed a skeleton. Stayed on covered.

Round 4
Moved foward. Winward used Twin Strike and hit twice and killed both skeleton.

Battle ends.

Thava tries to Intimidate Ninaran. Tries again and makes it. Says she serves Kalarel. Ask if there is a easy way to get to Kalarel. A way that requires a password is "And life fails in the dark". The place to use is below the place where the Terror Runes are (2nd floor).

Has a Long Sword and Long Bow

39 gp + 50gp = 89gp

Found on Ninaran, velum (note)
  • Password for the second floor: "From the ground, some magic is found".
  • Due to bluff roll, found that this password is wrong.

785xp for the battle
157 xp for each caracter
Total so far: 2440 xp of 3750 xp to get to 4th Level

We head back to the keep, to the "Stay Out" door. Hear dripping behind the door. We open.

Roll per of 29. See ripples in the water.

Roll init of 21

Roll 23 for nature vs creature
  • Blue Slime, Large Nature Beast (Ooze), Powers: Bloody Eruptions: killed it gets a attack
    Immune: Charm, Fear / Res: Acid
Round 1
Winward attacked with Two-Fanged Strike and missed.

D&D Game 03-27-09

Round 2
Winward used Thundertusk Bore Strike for one hit on the Blue Slime for 7 damage and pushed back 1 square.

Round 3
Missed to Careful Attack

Round 4
Missed to Careful Attack

Round 5
Missed to Careful Attack

Round 6
With the Twin Strike attack, hit twice for 18 damage.

Round 7
With the Twin Strike attack, hit once for 14 damage.
Others killed it.

Battle over

750 xp for the battle
150 xp for each caracter
Total so far: 2590 xp of 3750 xp to get to 4th Level

157 sp
33 gp
Potion of Healing (give to Thava)
Shield of Protection (LG Shield) 680 gp (pg 245 of PH)
Messages (Wooden tube) x3

Friday, March 20, 2009

D&D: Game 11

Character(s) I am playing today: Winward

We find a secret door. The room is 2 x 3.

Roll a 16 on Perception. I hear mones from the East.

Rolled a Init of 23.

Round 1
Winward is grabed by something. Used 2 move actions to escape the grab and shift 1 space to the south.

Winward see Boggins walk thru the wall in front of him.

D&D Game 03-20-09

Round 2
Fired blind strait ahead with a hit for 9 damage.

Round 3
Winward fired 2 arrows and hit with both for a zombie kill.

Round 4
Winward fires 2 arrows and hit twice, one a natural 20, killing the zombie.

500 xp
100 xp each
2158 total xp


Arromary, racks north and south

We find a talking plack that gives a riddle that the answer was honor. With the answer. the rusty armor turns into: +1 Blackiron Scale Armor (840gp), Resist 5 (fire, mecrotic)

We do a 5 min rest.

We head off to the other side of the map. We see a long room with 10 stone sarcophagus.

The language is draconic and the word of "Bahamut" it along with others.

Boggins says he wants to open one. We say NO.

We start down the room.

Rolled a Init of 23 (again).
  • Skeleton Warriors: Med Nat Undead; Res: Nac 10, Vol:Rad 5; Speed of the Dead, Chainmail, Sheild, Sword
  • Decrepit Skeleton: long sword, short bow, 10 arrows (easy kill)
Round 1
Winward fires 2 arrows and hit once for 9 damage killing it. Is hit and uses Yield Ground to move to a safe spot.

Round 2
Winward will use "Split the Tree" for a hit on 2 Skeleton Warrior for 14 and 17 damage. Use a action point to attact and miss.

D&D Game 03-20-09

Round 3
Winward will use "Twin-Fanged Strike" for a hit on one of the Skeleton Warrior for 6 damage, killing it.
  • We find 5 small dragon statues (plat/silver) - 60 go each
625 xp
125 xp each
2283 total xp --> we make the XP to move up to Level 3

We talk to Sir Keegan. He gives us his sword.
  • Aecris (+1 Long Sword, +1d6 crit): Daily (free action) gain 1 healing surge when a undead is killed (1000 gp)