Thursday, June 18, 2009

Flashback to games of old.

We are planing on play the old Warhammer RPG game tonight. Most of the character is down on paper.

At this time we have a Dwarf Noble, a Human Trader and a Human Soldier. We have one person that has not spoken up at this time.

Note from the GM (Luke):

Heath: dwarf noble from the lowland forest realm iin Sudenland. You made your money trading in Araby Spice and silk for the Dwarfen metal work and Jewelry. You have a preference for very ornate unique items. Being a noble you tend to keep yourself separate from your more “uncouth” bretheren..ie Trollslayers.

But you have a modified Scimitar from Prince Shal’ Shuuk he gave you for your generous trading terms. You have created a good relationship Chad because he was one of your middleman finding customers to buy your goods.

He also did not know that you secretly devalued your goods on his manifest lists so you would not pay him higher trading taxes. This way you kept more money. In fact you hid many accounting shortcuts from the Imperial Tax assessors and the Assessing Insurance Guild (which insured your goods), the the maids, the cooks, the grounds keepers (mainly Halflings).

Unfortunately, the Trading Guild agents found this discrepancy and alerted your family. They were very disgusted with you (for being caught and not being smart enough to bribe all of the Trading Guild GuildMasters). Your father banished you from the lands (Kazad-Kintor) and told the guards to arrest you or kill you on sight if you resist being arrested. Whether the edict was only a farce or truth you do not know. You left the family seeking refuge with Chad’s trader. You have decided that you would like to seek your fortune elsewhere.

After a few tries, the name for my Dwarf that I came up with is Rustfist Redforge. Its sounds better than the others that I noted. Less weak.

As for Chad character, he has a Human Trader and named him Julian Findgold.

Tuesday, June 9, 2009

The game moves on.

Our D&D game has ended.

We have started a Hero System game.

Using different bloging software.

Have a look here at my new game blog.

Friday, May 29, 2009

D&D: Game 17 (the last game)

We went back to town and rested. We picked up 2 Healing Potions.

Rolled 1 on my Init.

Got a total of 12 for climbing down the bloody pit, which I fell for 14 damage and now prone. Almost bloodied.

Round 1
Stand up.
Used Split The Tree and hit the Deathlock Whight for 14 damage.

-Deathlock Whight - Undead, Hor Visage (fear, push), Reanamate

Round 2
Use Twin Strike on the Deathlock Whight for 1 hit for 5 damage.

Round 3
Miss with Twin Strike on the Deathlock Whight.

Round 4
Used Thundertusk Boar Strike on Under Priest for one hit for 13 damage and move back 1.

Round 5
Miss with Twin Strike on the Under Priest.

Round 6
Used Twin Strike on the Under Priest and killed him.

Round 7
Missed with Two-Fanged Strike on Coleria.

Round 8
Used Twin Strike on the Coleria for 2 damage.

Round 9
Move and Second Wind.

Round 10
Used Twin Strike on the Coleria for one hit for 13 damage.

Round 11
Used Twin Strike on the Coleria for one hit for 16 damage.

Round 12
Used Twin Strike on the Coleria for one hit for 11 damage.

Round 13
Thava kills Coleria.

+2 Magic Dagger
981 gp found

2000 xp
1350 xp
200 xp

710 xp each

total 4478 xp

250 gp

Friday, May 22, 2009

D&D: Game 16

We are rested in full.

Thava uses her light rod.
We are at the door. Winward hears some evil chanting. We find no traps. We wrap the light rod to darken the area. We light from under the door.

Roll Init of 18

Round 1
Used Twin Strike for one hit for 4 damage.
-Human Berzerker: Battle Furry when bloodied

Round 2
Moved to attack the evil priest and missed with the Careful Attack.

Round 3
Attack the evil priest and missed with the Careful Attack.

Round 4
Moved up and missed two attack with Twin Strike.
-Under Priest: ?

Round 5
Moved up and missed with two good roll with Twin Strike.
-Vamire Spawn: Undead

Round 6
Attacked the Under Priest with Thundertusk Boar Strike for 1 hit, 11 damage and is pushed down the pit, not to be seen this encounter.
-Dark Creeper: Killing Dark, Combat Adv, Dark Step

Round 7
Moved up and attack for 1 hit with Twin Strike for 7 damage, killing the Dark Creeper setting off the Killing Dark power and blinds Thava.
Boggins used daily power and we gets +2 to AC.

Round 8
Moved up and attack for a Crit hit with Twin Strike for 22 damage, killing the Vamire Spawn.

Battle Ends

775 xp
155 each character
3768 of 3750 xp needed for 4th Level.

We are 4th level!

We look into the pit. See a bloody pooled in the pit.

Sunday, May 3, 2009

D&D: Game 15.5

Still in the battle from last week . . .

D&D Game 04-24-09

Round 1
Used Thundertusk Boar Strike for 1 hit for 7 damage.
Per Boggins, get +2 to AC till the end of the encounter.

Round 2
Used Split the Tree for a hit on both the Cube and a Corruption Coupe for 16 damage (HQ) on the Cube and 11 damage on the Corruption Coupe.

Round 3
Used Two-Fanged Strike for 2 hits for a total of 30 damage on the Cube.

The Cube and the Corruption Coupes are dead.

750 xp
175 xp each
3613 xp of 3750 xp

Chest
Gold Medallion (250 gp)
Platinum Bracelet (200 gp)
Save Wing Amulet +1 (680 gp) - going to Nyctrian

Drystan on Gold Medallion
Ceinwein on Platinum Bracelet

Friday, April 24, 2009

D&D: Game 15

We start up in the room with the statues.

Round 1
Move. Used Twin Shot and hit both times for 23 damage.

Round 2
Move. Used Twin Shot and hit once for 4 damage.

Both statues are destroyed.

650 xp
130 xp each
3232 xp of 3750 xp

Bag of Holding
176gp

We hear some shuffling behind the door.

Rolled Init of 15

Round 1
Side step and use Twin Shot for a hit and kill on a minion.

Round 2
Clay Scout, small, L2 lucker, Dark vision, Power: redirect, limited invisible
Used Twin Shot and miss both shots.

Round 3
Ghoul, Med Shadow Undead, bite, claws
Used Thundertusk Boar Strike and hit once for 6 damage and moved the Ghoul 1 square back.

Round 4
Used Twin Strike for one hit for 12 damage (with Hunter's Quarry)

Round 5
Used Careful Attack for a hit for 8 damage killing it.

1030 xp
206 xp each
3438 xp of 3750 xp

We hear some happy chant when we listen to the door.

We go back to the prev room and listen to the door. We hear nothing.

We open the doors to a long hallway. We spot no traps. We move up, search for traps and find none. We go around the corner, search and find no traps.

We see a board on the door with the word "Closed" on it. We open the door and find a clean floor as compared to the rest of the area.

We come to 4 coffin container. We try to open them and fail. We open the door and we hear 2 loud bangs. Two undead come out of the coffins and a slime shows up.

Rolled 14 Init

1x Gelatinous Cube
2x Corruption Coupes

We fight some and end the came for the night.

Friday, April 17, 2009

D&D: Game 14

We find a trap. We try to disarm. We fail, some bars come down and a alarm sounds.
Thava is able to break the bars with help.

With Boggins move to the other side of the room, we start a battle.

Init: 13

We are surprised.

Bloodreavers?

Round 1
Used Twin Shot and hit one, killing it.

Round 2
Used Twin Shot, hit once (used Elvin Accuracy and failed reroll) for 11 damage.

Round 3
Used Twin-Fanged Strike for one hit for 11 damage.

Round 4
Used Twin Shot for one hit for 12 damage.

Round 5
Missed on the Twin Shot.

280 gp
+1 Vicious Short Sword
4 bottles of fine wine

805 xp
161 each
3102 xp of 3750 xp

+1 Action Point

We use Nyctrian's sunrod.

Per: 28, we see no traps
Per: 18, hear nothing
Per: 28, the dust looks disturbed
Per: 25, see more disturbed around the cherubs

Init: 6
Boom. Thava gets traped behind a force wall with water pouring out of the cherubs.

Round 1
Used Twin Shot for one hit for 12 damage on the NE cherub.

Round 2
Used Twin Shot for one natural 20 hit for 20 damage on the NE cherub.

Round 3
Used Twin Shot for one hit for 11 damage on the NE cherub.

Round 4
Used Twin Shot for one hit for 10 damage on the NE cherub.

Round 5
Used Twin Shot for two hits for 23 damage on the NE cherub.

Round 6
Used Twin Shot for one hit for 17 damage on the SW cherub.

It got to a safe spot and end for the night.

Friday, April 3, 2009

D&D: Game 13

We head down the stares.

We are challened for the prase. We give "And life fails in the dark".

We screw it up and battle it out.

Rolled 21 for Init.

Round 1
Use the Thundertusk Boar Strike for 1 hit for 10 damage, pushing back 1 square, but saved himself from falling, going prone.

Round 2
Did Hunter's Quarry on the guy on the left. Will attack with Twin Strike for 1 hit for 11 damage.
  • Hobgoblen Soldure, Med Nat Human Goblin, +3 Per, 6 ft tall
Round 3
Did Hunter's Quarry on the guy on the right. Will attack with Twin Strike for 1 hit for 8 damage.
  • Death Jump Spider
Round 4
Will attack with Twin Strike for 1 hit for 11 damage.

Round 5
Will attack with Two-Fanged Strike for 1 hit for 8 damage.

Round 6
Will attack twice (action point) with Twin Strike for a miss on both attacks.

Round 7
Did Hunter's Quarry on the spider. Will attack with Twin Strike for 1 hit for 8 damage.

We do the 5 min rest.

965 xp
193 xp each
Total so far: 2783 xp of 3750 xp to get to 4th Level

10 gp
27 sp

Rolled a Init of 8

Round 1
Moved and used a Carefull Attack and missed.

Round 2
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for 2 hit for 20 damage.
Took 13 damage and was knocked prone.

Round 3
Got up and attacked with Thundertusk Boar Strike for 1 hit for 4 damage and moved the prest back 1 square.

Round 4
Did Hunter's Quarry on the hobglobin. Will attack with Twin Strike for Natural 20 hit for max damage of 21.
Took 5 damage, in which Winward used Yeald Ground to shift 3 squares towards the others.

Round 5
Will attack with Two-Fanged Strike for 1 hit for 7 damage.
  • Hobgoblin Spellcaster
Took 8 damage.

Round 6
Will miss the attack with Twin Strike.

Round 7
Will attack with Twin Strike for 1 hit for 9 damage.

790 xp
158 xp per character
Total so far: 2941 xp of 3750 xp to get to 4th Level
20 gp
34 sp

Friday, March 27, 2009

D&D: Game 12

Character(s) I am playing today: Winward

We head back to town. The gates are locked. People on the gate say the dead have risen from the town cemetery. We say we will help. We get into town to rest.

We goto and talked to Valtron. Showed him Sir Keegan's sword.

Graveyard is somewhere around 300 years old.

We go to the town's graveyard.

Roll Init of 7
  • Gravehound Zombie, Med, Nat, Adamant, Undead
D&D Game 03-27-09

Round 1

Winward will attack one of the Gravehound Zombie for 2 hits for 16 damage.
  • Decrepit Skeleton, Med, Nat, Adamant, Undead
Round 2
Winward used Thundertusk Bore Strike for one hit on a Gravehound Zombie for 13 damage and pushed back 1 square. Will move to some cover.
  • Ninaran: Archer Ability, Elvin Accuracy, Wild Step
D&D Game 03-27-09

Round 3

Winward used Twin Strike and hit once and killed a skeleton. Stayed on covered.

Round 4
Moved foward. Winward used Twin Strike and hit twice and killed both skeleton.

Battle ends.

Thava tries to Intimidate Ninaran. Tries again and makes it. Says she serves Kalarel. Ask if there is a easy way to get to Kalarel. A way that requires a password is "And life fails in the dark". The place to use is below the place where the Terror Runes are (2nd floor).

Has a Long Sword and Long Bow

39 gp + 50gp = 89gp

Found on Ninaran, velum (note)
  • Password for the second floor: "From the ground, some magic is found".
  • Due to bluff roll, found that this password is wrong.

785xp for the battle
157 xp for each caracter
Total so far: 2440 xp of 3750 xp to get to 4th Level

We head back to the keep, to the "Stay Out" door. Hear dripping behind the door. We open.

Roll per of 29. See ripples in the water.

Roll init of 21

Roll 23 for nature vs creature
  • Blue Slime, Large Nature Beast (Ooze), Powers: Bloody Eruptions: killed it gets a attack
    Immune: Charm, Fear / Res: Acid
Round 1
Winward attacked with Two-Fanged Strike and missed.

D&D Game 03-27-09

Round 2
Winward used Thundertusk Bore Strike for one hit on the Blue Slime for 7 damage and pushed back 1 square.

Round 3
Missed to Careful Attack

Round 4
Missed to Careful Attack

Round 5
Missed to Careful Attack

Round 6
With the Twin Strike attack, hit twice for 18 damage.

Round 7
With the Twin Strike attack, hit once for 14 damage.
Others killed it.

Battle over

750 xp for the battle
150 xp for each caracter
Total so far: 2590 xp of 3750 xp to get to 4th Level

157 sp
33 gp
Potion of Healing (give to Thava)
Shield of Protection (LG Shield) 680 gp (pg 245 of PH)
Messages (Wooden tube) x3

Friday, March 20, 2009

D&D: Game 11

Character(s) I am playing today: Winward

We find a secret door. The room is 2 x 3.

Roll a 16 on Perception. I hear mones from the East.

Rolled a Init of 23.

Round 1
Winward is grabed by something. Used 2 move actions to escape the grab and shift 1 space to the south.

Winward see Boggins walk thru the wall in front of him.

D&D Game 03-20-09

Round 2
Fired blind strait ahead with a hit for 9 damage.

Round 3
Winward fired 2 arrows and hit with both for a zombie kill.

Round 4
Winward fires 2 arrows and hit twice, one a natural 20, killing the zombie.

500 xp
100 xp each
2158 total xp


Arromary, racks north and south

We find a talking plack that gives a riddle that the answer was honor. With the answer. the rusty armor turns into: +1 Blackiron Scale Armor (840gp), Resist 5 (fire, mecrotic)

We do a 5 min rest.

We head off to the other side of the map. We see a long room with 10 stone sarcophagus.

The language is draconic and the word of "Bahamut" it along with others.

Boggins says he wants to open one. We say NO.

We start down the room.

Rolled a Init of 23 (again).
  • Skeleton Warriors: Med Nat Undead; Res: Nac 10, Vol:Rad 5; Speed of the Dead, Chainmail, Sheild, Sword
  • Decrepit Skeleton: long sword, short bow, 10 arrows (easy kill)
Round 1
Winward fires 2 arrows and hit once for 9 damage killing it. Is hit and uses Yield Ground to move to a safe spot.

Round 2
Winward will use "Split the Tree" for a hit on 2 Skeleton Warrior for 14 and 17 damage. Use a action point to attact and miss.

D&D Game 03-20-09

Round 3
Winward will use "Twin-Fanged Strike" for a hit on one of the Skeleton Warrior for 6 damage, killing it.
  • We find 5 small dragon statues (plat/silver) - 60 go each
625 xp
125 xp each
2283 total xp --> we make the XP to move up to Level 3

We talk to Sir Keegan. He gives us his sword.
  • Aecris (+1 Long Sword, +1d6 crit): Daily (free action) gain 1 healing surge when a undead is killed (1000 gp)




Wednesday, March 18, 2009

The totals so far.

Here are the total so far for our characters.

2058 XP of the needed 2250 XP for Level 3

Currently have 3 Potions of Healing. They are split up between Winward, Broum and Nyctrian.

5 gem (50 gp each)

1042 GP
421 SP

Friday, March 13, 2009

D&D: Game 10

Character(s) I am playing today: Winward

Braun's sunrod is used.

We goto the secret hallway and rest for 6 hours.

We go have a look at the stinky doors. Braum will light up a rock and throw it down the stare. Will go down.

Rolled Perception of 17.

Boggins uses his sunrod and hands it off to Braum.

Rolled a "1" + 3 for a total of 4 for my Init

D&D Game 03-13-09

Boggins see some thing off in the distance. They more towards the group. Thava can now see them.
  • x5 Zombie Rotter, Med Undead
  • x2 Zombie, Med Undead, no powers
Round 1
Others took care of the Zombie Rotter and damaged the other.
Nature roll of 24 on the Zombie.
Rolled a natural 20, killing the Zombie.
All undead are dead.

D&D Game 03-13-09

We look down the hallway and spot a pattern (runes) in the middle of the hallway.
  • Terror Rune, necrotic
We do a 5 min rest.

We explore around.

Braum trigger the Terror Rune. Winward, Nyctrian and Braun take 4 damage and runs towards the exit.

Hear moaning. We head back towards to the first rune we set off.

Some Zombies show up.

Round 1
Move and attack and kill the Zombie Rotter is killed.

Round 2
battle ends

880 XP / 176 XP each
2058 total XP

Boggins goes off exploring around. Finds stares going down.

Friday, February 27, 2009

D&D: Game 9

Going for a different format for taking my game notes. I am keeping it simple. I will not be taking notes for all the characters, just myself. Found out that the battle history was not much use in later games and taking to much game time to do.

Character(s) I am playing today: Winward

Rolled Init of 19

Braum has the sunrod.

Rolled Perception of 24 (Rat Noise)

D&D Game 02-27-09

Moving around the corner, spotting some rats. Killing some rats.

Splug was near the stares and took off to never to be seen a gain.

1. Braum, to get rats in cover, he fires off a area attack. Did not hear any die.

See two old moss doors. On the door it says, "Stay Out. Really."

D&D Game 02-27-09

2. Killed the rats in the area.
  • 150 xp total for the battle (30 xp each)
  • Total of 1675 xp so far in the game.
Rolled Perception of 30
We spot a pit trap with a dead thing at the bottom.
Spot a area where a pit could be.

Nature check of 21.

D&D Game 02-27-09

See dead Lizard at the bottom of the pit.
  • Kruthik (hatchling): Small Nat Beast; Lives in hives, Aura attack.
Rolled Perception of 29 (Hear a lizard noise.)

D&D Game 02-27-09

Rolled Init of 7

See two Kruthik (hatchling) and were killed the group.

Come around the corner and see some Kruthik.
  • Kruthik (young): Small Nat Beast; Lives in hives, Aura attack (Red Glass Bead)

  • Kruthik (adult): Mid Nat Beast; Lives in hives, Aura attack, Spike Poison Attack (2x) with in 5 range, Poisoned and Slow. (Yellow Glass Bead)
1. Attack the Adult Kruthik for 7 damage.
2. Attack the Young Kruthik for 12 damage (still bloody). killed it.
3. Attack the Adult Kruthik for 9 damage.
4. Used daily on 2 Young for 21 and 16 damage, killed both.
5. Attacked and killed one Kruthik Hatchling.

D&D Game 02-27-09

  • 1035 xp total for the battle (207 xp each)
  • Total of 1882 xp so far in the game.
Treasure found.
47 gp
216 sp
5 gem (50gp each)

From goblin body that was under the lizard.
12 gp
2 potions of healing

Friday, February 6, 2009

D&D: Game 8

Character(s) I am playing today: Winward

We are in the secret passage. Hearing at the door. Hear most leave.

Rolled Init of 5

D&D Game 02-06-09

Round 1 (Surprised)
Broum: area attack // 6 dam to both // Goblin Cutter is dead
Boggins: hits for 10 dam on Goblin Warrior
Nyctrian: misses
Thava: his with Dragon's Breath for 2 damage on Goblin Warrior1
Winward: misses
Goblin Cutter: Small, Gob Tatics
Goblin Warrior: Small, Gob Tatics, Goblin Skirmish, Moble Range Attack
Round 2
MOB1: hits Thava for 5 dam
Broum: hits for 10 dam on Goblin Warrior2
Boggins: hits Goblin Warrior1 for 8 dam
Nctrian: hits Goblin Warrior1 for 8 dam // dead
MOB2: hit Bo for 4 dam
Thava: hits GC2 for 12 // dead
Winward: hit Goblin Warrior2 twice for 15 dam

Round 3
MOB1: hits Thava for 4 dam & 5 dam
Broum: area attack // 1 Goblin Cutter dead
Boggins: misses // healing surge
Nyctrian: misses
MOB2: 2 Goblin Cutter hits Bo for 8 dam
Thava: misses
Winward: hit Goblin Warrior3 for 3 dam

D&D Game 02-06-09

Round 4
MOB1: hits Thava for 7 dam
Broum: area attack, 20 dam & 11dam on the Goblin Warrior // 1 Goblin Cutter dead
Boggins: misses
Nyctrian: hits Goblin Warrior2 for 9 dam // Goblin Warrior2 is dead
MOB2: 1 hit on Boggins for 4 dam
Thava: hits 13 on Goblin Warrior3 & 4 dam on Goblin Warrior4
Winward: hits Goblin Warrior3 for 8 dam & Goblin Warrior for 4 dam // Goblin Warrior3 is dead

Round 5
MOB1: miss
Broum: area attack, miss & nat 20 // Goblin Cutter is dead
Boggins: misses
Nyctrian: misses
MOB2: hits Bo for 4 dam
Thava: misses
Winward: kills Goblin Warrior4 // dead

Round 6
MOB1: hits Nyctrian for 11 dam
Broum: kills GC // dead
Boggins: hits Goblin Warrior5 for 5 dam
Nyctrian: his Goblin Warrior5 for 9 dam
MOB2: hits Nyctrian for 4 dam
Thava: hits Goblin Cutter // dead
Winward: hits Goblin Warrior5 // dead

Round 7
Broum: hits Goblin Warrior // dead

Br casts Detect Magic. Finds it in the chest.
Do not find any traps.
Find keys.

875 xp / 175 xp each

Found:
560 gp
+1 Magic Orb (+1 hit/dam w/ implement in the spell)

We go thru the secret passage and down the stares.
See a room of darkness. We light a sunrod. We see around us.

We find some Giant Rats.

Round 1
Boggins: misses
Thava: kills a rat
Braum: misses
Rats: misses Thava
Nyctrian: killed a rat
Winward: killed 2 rats

D&D Game 02-06-09

Round 2
Boggins: misses rats
Thava: moves
Braum: moves and attaks // kills 2 rats
Rats: hits Bo for 3 dam
Nyctrian: attacks // kills a rat
Winward: move & attacks this red jelly for 8 dam
Ochre Jelly: large, ooze : Floowing form, Split
Round 3
Boggins: moved
Thava: hit jelly for 9 dam
Braum: moves and hits the jelly for 12 dam
Jelly: hits Thava for 12 dam and 5 ongoing acid
Nyctrian: moved
Winward: misses

D&D Game 02-06-09

Round 4
Boggins: moves and heal Thava
Thava: misses Jelly and shift
Braum: misses attack
Jelly: misses Thava
Nyctrian: misses
Winward: hits the jelly once for 12 dam

Round 5
Boggins: hits the jelly for 6 dam // its bloody and splits into 2 jelly
Thava: hits jelly1 for11 dam
Braum: area attack, hits jelly1 for 11 dam
Rats: ?
Jelly: jelly1 hits for 9 dam on Thava / jelly2 hits for 9 dam on Braum
Nyctrian: his jelly1 for 13 dam
Winward: misses

Round 6
Boggins: misses
Thava: hits jelly1 for 11 dam // hits jelly1 for 9 dam // jelly1 is dead
Braum: hits jelly2 for 12 dam // hits jelly2 with a Nat 20 for 14 dam
Jelly: misses Boggins
Nyctrian: missed
Winward: missed

Round 7
Boggins: hits jelly2 for 5 dam and 9 dam // jelly2 is killed

We rest here for 5 min.

475 xp / 95 xp each
1645 total character xp

The game ends here for the night.

D&D Game 02-06-09

Friday, January 16, 2009

D&D: Game 7

Character(s) I am playing today: Winward

Splug the Goblin says:
right is storage
left is Balgron the Fat (bad guy)
Rolled 26 for Perception

We check the store room with some rations
We check for secret passage, roll 24 +2 for Perception and find nothing.

We head off to the main room and check the double doors.
rolled a 30+2 for Per and find nothing
find no traps

We goto the single door.
roll 15+2 for Perception from the door.
We hear some goblins arguing.

D&D Game 01-16-09

Nyctrian, Boggins & Thava rush the door and find some stares going down.

roll 24 for Stealth
Rolled 24 for Perception

Br cast ritual for understanding the goblin language
they think there is treasure

Rolled 8 for Initiative

D&D Game 01-16-09

Round 1 - Surprised Round
Braum: attack far goblin for 17 dam
Boggins: move
Nyctrian: move
Winward: attack far goblin, 18/17 vs AC for 4/2 dam
Thava: moved

Round 2
Guard Drakes: move
Braum: attack far goblin for 8 dam, killing him
Boggins: misses a Guard Drake
Nyctrian: misses
MOB1: hit once vs Nyctrian
Winward: attack mid range goblin for 18/17 vs AC for 7/4 dam
Thava: misses

Round 3
Guard Drakes: #1 misses Thava, #2 misses Thava
Braum: misses #1, hits #2 for 5 dam
Boggins: hits #1 for 11 dam
Nyctrian: attack mid range goblin for 10 dam
MOB1: hit Nyctrian for 5 dam / hit Nyctrian for 12 dam
Winward: attack mid range goblin once for 9 dam
Thava: misses / Dragon Breath for 7 dam #1 /5 dam #2

Round 4
Guard Drakes: both misses Thava
Braum: hits both Drakes for 10 dam #1 / 6 dam for #2
Boggins: his for 9 dam on Drake #1 / Heal Nyctrian
Nyctrian: misses mid range goblin
MOB1: hits Nyctrian for 11 dam
Winward: hit mid range goblin for 8 dam, killing him
Thava: Drake #2 takes 4 dam and 9 dam #1, killing him

D&D Game 01-16-09

Round 5
Guard Drake: misses Thava
Braum: hits Drake for 11 dam
Boggins: Heals Nyctrian / misses Drake
Nyctrian: his Drake for 14 dam
MOB1: his Winward for 11 dam
Winward: hits only goblin twice for 11/6+3 (20 total damage)
Thava: misses Drake

Round 6
Guard Drake: misses Thava
Braum: hits Drake for 11 dam
Boggins: misses only goblin
Nyctrian: moves, fell for 10 dam and moved again
MOB1: misses Winward
Winward: hit the goblin once for 16 dam, killing it

All the enemies are dead.

22 gp
dirt covered holy symbol for Bahamut
+1 Symbol of Battle

625 xp total for 125 xp per char
1340 total character xp

find secret door below the stares
leads to a hallway, which leads to another secret door
listen at the secret door, does does not hear anything
we get it open

D&D Game 01-16-09

We see Fat Bastard asleep.
rolled 27 for Nature
  • Goblin, Com Adv, Crippling Strike, Goblin Tactics, Shifty
Nyctrian kills him and W will close the secret door


175 xp total for 35 xp per character
1375 total character xp

Total Party Funds:
423 gp
205 sp

Friday, January 9, 2009

D&D: Game 6

Character(s) I am playing today: Winward

We rest up to gain all our options back.

We head out to the keep.

It take about 2 hours to get to a spot where we can get a view of the old keep, which is now in runes. We contunie towards the keep. We spot some rubble.

Rolled a 20 on Stealth.
Rolled a 12 on Perception.

Winward and Nyctrian look around the area using Stealth. We see no traps or anyone hiding. We do spot in the center of all the rubble a cleared path, which lead up to a reveled staircase heading down into the hill. We can tell that the way down was of Dwarven work and that there is some torch light ahead lighting what is ahead.

Winward and Nyctrian head down. We spot the feet of what we can tell is a Goblin Warrior.
  • Goblin Warrior (Mobile Range Attack, Skirmish, Goblin Tactics).
Rolled a Initiative of 6.

Round 1
Goblin Warrior : Call out that there is a attack.
Goblin Sharpshooter #1: miss
Goblin Sharpshooter #2: hits, roll 19 vs AC on W for 8 dam
Braum: magic attack for 1 hit for 7 dam
Nyctrian: miss
Winward: 7/19 for 1 hit 11 dam to the Goblin Warrior (bloodied)
Bogging: miss
Thava: moved and fell into the trap for 4 dam. See Rat Swarm. Get 8 dam moving to get out.

Round 2
Goblin Warrior: hit Bo for 8 dam
Other Goblin: misss
Goblin Sharpshooter #1: miss Thava
Goblin Sharpshooter #2: hits B for 12 dam
Braum: miss
Nyctrian: miss
Winward: 13/23 for 1 hit for 3 dam
Bogging: healing surge and move
Thava: tried to jump the pit and fell in, 9 dam falling in, and did 12 dan when Thava attacked

Round 3
Goblin Warrior: hits Bogging for 3 dam
Other Goblin: miss Nyctrian
Goblin Sharpshooter #1: hit Nyctrian for 6 dam
Goblin Sharpshooter #2: hit Braum for 7 dam
Braum: magic attack for 1 hit for 10 dam
Nyctrian: hit Other Goblin for 10 dam
Winward: 22/22 for total of 22 dam on Other Goblin and killing it
Bogging: miss and heal Thava
Thava: missed, but did 4 dam

Round 4
Goblin Warrior: Bo got a attack of op / hits Bo for 4 dam
Goblin Sharpshooter #1: hits T
Goblin Sharpshooter #2: and also its for a total of 18 dam
Braum: magic attack, GS1 for 10 dam / Action Point used: misses
Nyctrian: miss GW
Winward: 8/19 for 1 hit for 4 dam /Action Point used: 13/21 for 1 hit for 7 dam, killing it
Bogging: healing, 18 vs AC for 2 dam GS1
Thava: Dragon Breath on Goblin Sharpshooter #2 for 7 dam, hit on GS2 for 8 dam

Round 5
Goblin Sharpshooter #1: misses T
Goblin Sharpshooter #2: hits T for 7 dam and ran away, Thava attack of op, misses attack
Braum: hits Goblin Sharpshooter #2 for 10 dam
Nyctrian: hits Goblin Sharpshooter #2 for 12 dam, killing it
Winward: 22/23 for 2 hits on Goblin Sharpshooter #1 for 19 dam, killing it

All the enemy are dead (in this area).

D&D Game 01-09-09 (4)
We search the area (see above picture for the map).

Loot
43 gp and 51 sp
675 total XP for 135 XP each character

Rolled a 26 on Stealth.
Rolled a 22 on Perception.

We hear 2-7 goblins voice behind the North door.

Rolled a Initiative of 19.

Round 1 (Surprised Round)
Thava: hits for 11 dam Goblin Warrior
Boggins: misses

D&D Game 01-09-09 (5)

Round 2
Winward: 16/17 for 2 hits for 10 total damage on #1 of Goblin Sharpshooter(1-3)
Nyctrian: miss 1 of Goblin Sharpshooter(1-3)
Thava: miss Goblin Warrior for 4 dam, Dragon Breath for 7 dam
Goblin Sharpshooter(1-3): miss Nyctrian, hit Thava for 10 and 12 dam
Boggins: hit Goblin Warrior for 8 dam
Braum: misses
Hobgoblin Torturer(shiny mini): pushes Thava into the Iron Madden
Goblin Warrior: closes the Iron Madden on Thava for 10 dam, misses Boggins

Round 3
Winward: his 22/10 for 1 hit for 4 dam on Goblin Warrior
Nyctrian: hits for 10 dam on #1 of Goblin Sharpshooter(1-3)
Thava: miss on Goblin Warrior for 4 dam, killing it
Goblin Sharpshooter(1-3): hit Nyctrian for 3 dam, hits Nyctrian for 9 dam, hits Boggins for 12 dam
Boggins: healing on Thava
Braum: magic attack for 19 dam
Hobgoblin Torturer: misses Thava

Round 4
Winward: 8/25 for 1 hit for 14 dam on #1 of Goblin Sharpshooter(1-3), killing it
Nyctrian: move and miss #2 of Goblin Sharpshooter(2-3)
Thava: miss Hobgoblin Torturer
Goblin Sharpshooter(2-3): both miss their attack
Boggins: hits for 1 dam on Hobgoblin Torturer
Braum: miss
Hobgoblin Torturer: hits Thava for 11 dam

Round 5
Winward: 1/16 for 1 hit for 7 dam on Hobgoblin Torturer
Nyctrian: miss
Thava: hit Hobgoblin Torturer for 12 dam
Goblin Sharpshooter(2-3): both hit N for 11 dam
Boggins: miss Hobgoblin Torturer
Braum: miss Goblin Sharpshooter
Hobgoblin Torturer: hits Thava for 11 dam

  • Hobgoblin Torturer (Med Size, Armor Power ability)

Round 6
Winward: 9/23 for 1 hit for 12 dam on Hobgoblin Torturer, bloodied
Nyctrian: hit #2 of Goblin Sharpshooter(2-3), killing it
Thava: miss Hobgoblin Torturer
Goblin Sharpshooter(#3): hits Nyctrian for 8 dam
Boggins: hits Hobgoblin Torturer for 7 dam
Braum: hits #3 of Goblin Sharpshooter for 12 dam
Hobgoblin Torturer: miss Boggins

Round 7
Winward: 25/10 for 1 hit for 14 dam on Hobgoblin Torturer, killing it
Nyctrian: hit #3 of Goblin Sharpshooter for 6 dam
Thava: miss #3 of Goblin Sharpshooter
Goblin Sharpshooter(#3): hits Nyctrian for 7 dam
Boggins: hits #3 of Goblin Sharpshooter for 10, killing it

All the enemy are dead (in this area).

Loot
50 sp and 55 gp
625 XP total for 125 XP each character
Bloodcut Hide Armor +1 (840 gp)
Power (Healing Surge)
Minor Action; While you are bloodied, use this armor to gain
resist 10 to all damage until the end of your next turn.
There is a goblin in one of the locked cells.
Basically he says that he was locked up against his will and if we release him he will work for us.
For what the others can tell, he is basically telling the truth.

Sunday, January 4, 2009

The Characters

Here are the PDFs of the Level 1 characters as it stands currently.

Dragonborn_Fighter-Thava_E_Char_L1.pdf
Eladrin_Rogue-Nyctrian_A_Char_L1.pdf
Elf_Ranger-Winward_E_Char_L1.pdf (Updated with Magic Weapon)
HalfElf_Cleric-Boggins_E_Char_L1.pdf (Updated with Magic Armor)
Human_Wizard-Braum_E_Char_L1.pdf

Here are the PDFs of the Level 2 characters as I came up with for the character.

Dragonborn_Fighter-Thava_E_Char_L2.pdf approved
(Updated Feat: Dragonborn Frenzy, Utility: Boundless Endurance)

Eladrin_Rogue-Nyctrian_A_Char_L2.pdf approved
(Updated Feat: Nimble Blade, Utility: Tumble)

Elf_Ranger-Winward_E_Char_L2.pdf approved
(Updated Feat: Precise Hunter, Utility: Yield Ground)

HalfElf_Cleric-Boggins_E_Char_L2.pdf not sure at this time
(Updated Feat: Group Insight, Utility: Shield of Faith)

Human_Wizard-Braum_E_Char_L2.pdf changed and approved
(Updated Feat: Raging Storm, Utility: Expeditious Retreat)